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OOC
Name: Kiwi
Journal: [personal profile] spudjuice
Contact: AIM snailyjayne

Character
Character Name: The Doctor
Series: Doctor Who
Gender: Male
Age & Canon Point: At this point, his most recently given age was "903." However, this is to be taken with a grain of salt - the Doctor has given his age as older than that before, has stated that he may or may not use a slightly different definition of the word "year" when giving his age, and has been caught "rounding down" his age before. Basically, he is old. Canon point is after wiping Donna's memory.
Requested Sponsor: N/A
Entry position: As before - Librarian, and assistant Physics instructor.
History: here
Abilities & Physical Abnormalities: Good grief, do you want me to be to be here all day? Let's just go for the ones that the Tenth Doctor specifically shows...

So! Aside from being generally quite clever, the Doctor has a wide range of abilities that seem to be coughed up at random in order to demonstrate his bizarre alien biology. For example, he has been known to absorb a normally fatal level of radiation and redirect it to his shoe, and has nullified poisons by ingesting certain ingredients to counteract them.

He has some interesting tools (not really abilities, but I couldn't figure out where else to put them) on his person, too. The first is the Sonic Screwdriver - a multi-purpose tool with so many settings it is pretty much impossible to account for them all. Its two main functions would appear to be “open things” and “break things.”

The second is psychic paper. The person the Doctor shows this to will read what the Doctor wants them to read. This can be something specific, but occasionally it selects something unexpected to identify him as (on one occasion, the King of Belgium). It can also be used to send messages to the Doctor.

Abilities of particular note, however, are his telepathy and his ability to perceive time.

The Tenth Doctor, in particular, seems to have a thing for using said telepathy, which requires physical contact with the other individual. Examples include rearranging one man's thoughts and bringing him out of insanity, and reading the mind of a young woman to find a clue as to why she was being stalked by robots from the future. During the latter, it is also shown that doing this can allow the other to see into his mind as well.

As for his ability to perceive time, the Doctor can identify whether a given event is is a fixed point or in flux. This is rather important, because interfering with a fixed point is against the “rules” and could cause considerable damage to the fabric of time.

Finally, and an important one, is regeneration. The chances of the Doctor regenerating here is very, very low (and would probably require an entire new application), but it's good to mention it anyway. When the Doctor has taken damage which should be fatal, he can regenerate into a new body – this does, however, give him not only a new face but also a significant personality adjustment. The Doctor's habit of running into trouble is the reason why he's on his tenth.

Reportedly, a Time Lord can only regenerate a total of twelve times. However, it is not unknown for them to be granted additional regenerations.

Personality: Pretty much all incarnations of the Doctor enjoy travelling and possess a certain disregard for authority. The Tenth is no exception to this, but alas, he now has no authority to disregard! Well... technically, he encounters plenty of people in a position of authority, it's just that they're not in authority over him. Not as far as he's concerned, anyway.

Anyway, this particular Doctor is cheery, chatty, outgoing and appears to be near permanently enthused about everything. Oh, and he also talks far too much, babbling on and on and using plenty of metaphors to make sure people know what he's talking about (even then, it's hard to keep up with him). Sometimes he uses multiple metaphors at once, which doesn't really help at all, and he loses track of what he's saying. He loves to get involved in things he really shouldn't get involved in, largely out of curiosity... as a result, he frequently ends up putting himself and others in danger. Still, he keeps doing it - this is pretty much what gives his life meaning.

So yes, he'll greet werewolves and murderous clockwork robots with a gleeful "oh, you are beautiful" before he runs like hell.

That said, his arrogance is second to none, and despite all he says, he can't help but view humans as beneath him – this especially comes out when a single human does something his dislikes, at which point he launches into a criticism of the species as a whole, even though the rest of the time he practically fanboys them.

Of course, the Doctor has had a very long life. Sure, he's generally pretty cheerful, but the Doctor has seen and experienced many things, lost a great deal, and he definitely has a darker side to him. It becomes very clear that he needs his companions - he needs someone there to tell him when enough's enough, to pull him closer to metaphorical Earth, and to stave off his terrible loneliness. His companions, basically, keep him grounded.

When it comes to his enemies, the Tenth Doctor typically operates on a "one chance" rule. He means it. If an enemy refuses his offer of redemption? They're screwed. To take some more extreme examples? He's killed someone with a satsuma, trapped someone in every mirror, shoved someone into the event horizon of a collapsing galaxy, and drowned an entire race of alien spider people... who were pretty much all newborns.

He doesn't take loss very well, and if a companion can no longer accompany him, he will actively try not to pick up someone new. It never goes well - he mopes, he cries, he talks to himself... and when angered, his actions are a great deal worse. Though he is taken from a point before this particular moment... when left alone for a little too long, after losing precious companions one too many a time, he developed a bit of a god complex and started to disobey his own rules - as the last Time Lord, he would make time bow to his will! Thankfully, someone set that problem straight soon enough, but it gave a strong indication of how far off the rails the Doctor is capable of going.

What are your plans for the character in-game? He's the Doctor. He's going to either be brilliant, or talk everyones' ears off. He'll feel a bit out of his element (someone screwed with time, after all, so now his element is messed up), and will definitely try to figure things out.

Anything else? it's hard to resist embedding a youtube video here...

IC
Complete TWO out of the FOUR options.

ii) Prose sample (can be general or a response to the post's prompt).

It was always a bit of a problem when the Doctor was left to his own devices. Yes, he did enjoy travelling, but part of what he enjoyed about it was that opportunity to show other people the wonders of the universe. For a start, it was a good excuse to travel. It was also a good excuse to be a big show off. So, when there was nobody to offer a quick tour of time and space, there were times when the Doctor just sat around the TARDIS, doing a little DIY here and there and making improvements to things that were probably just fine as they were.

Today, in a moment of what he could only describe as insanity, he had repaired the chameleon circuit and landed the TARDIS in the middle of a rather dull English town to investigate the “ghosts” of the local castle. Well, he was bored.

There was nothing more to the ghosts, and the Doctor had to admit he was a little disappointed, than simple stories and folklore. Still, he had a good look round, remarkably attracting no trouble at all – again, he was a little disappointed. It was, at the very least, a brilliant castle! Built, repaired, renovated, seen wars and royalty... just by its architecture and legends alone, it told its own story without the curators, as the Doctor accused them of, making things up.

With his brief venture into British-style tourism over, the Doctor headed back to the TARDIS and promptly realised that not only had he failed to ensure it was locked, he had also neglected to look and see what the newly repaired chameleon circuit had turned it into.

“And I call myself a genius,” he complained, running a hand briefly through his hair. True enough, he didn't need to rely on his eyes to find his precious TARDIS, and he quickly found it in the form of a lovely red postbox. “Oh, now come on, how am I going to fit through that door?”

He had to resort to using the Sonic Screwdriver to get the door open, given that his TARDIS key had retained its normal Yale key form. With a bang, because the Doctor was just that impatient these days, the red door burst open, revealing the more familiar interior. “Right then, let's see if I can...”

Apparently, there was no dignified way to get through the postbox door. So, the natural solution was to squeeze in head-first, rolling onto the pile of letters the unsuspecting public had posted. “Oh, now that's just – what, is the perception filter not working properly now? Now I've got to go put these letters in a real postbox...”

That could wait until he'd broken the chameleon circuit again, though.

iv) Thread link

here.
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Tenth Doctor

February 2012

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